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Hob Environments and Misc.

Environment and prop work for Hob
[Runic Games 2013-2015]

Fast travel "tube", and world piece pedestal

Fast travel "tube", and world piece pedestal

Armor/weapon pickups/fallen adventurers.

Armor/weapon pickups/fallen adventurers.

Dungeon lighting/framing pass, "off" state

Dungeon lighting/framing pass, "off" state

Dungeon lighting/framing pass, "on" state  (painted over geo from Runic environment team)

Dungeon lighting/framing pass, "on" state (painted over geo from Runic environment team)

Forest lamp

Forest lamp

Mobile electric zone platform (iteration of initial work by Kristina Ness)

Mobile electric zone platform (iteration of initial work by Kristina Ness)

 Very early red forest thumbnail

Very early red forest thumbnail

Very early trench area thumbnail

Very early trench area thumbnail

Health fruit pickup

Health fruit pickup

Health orb capsule

Health orb capsule

Door interaction and effect  (painted over geo from Runic environment team)

Door interaction and effect (painted over geo from Runic environment team)

Mother Hob pedestal (painted over geo from Runic environment team)

Mother Hob pedestal (painted over geo from Runic environment team)

Shortcut gate

Shortcut gate

Switch

Switch

Respawner capsule

Respawner capsule

Respawner in activated state (duckdeer model by Jeremy Miller)

Respawner in activated state (duckdeer model by Jeremy Miller)

Initial insidious flora concepts

Initial insidious flora concepts

More insidious flora

More insidious flora

Final insidious flora

Final insidious flora

Sprite traps

Sprite traps

Sword upgrade station

Sword upgrade station

Possible machinery for the edge of the world

Possible machinery for the edge of the world

Delivery cube

Delivery cube