Environment and prop work for Hob [Runic Games 2013-2015]
Fast travel "tube", and world piece pedestal
Armor/weapon pickups/fallen adventurers.
Dungeon lighting/framing pass, "off" state
Dungeon lighting/framing pass, "on" state (painted over geo from Runic environment team)
Forest lamp
Mobile electric zone platform (iteration of initial work by Kristina Ness)
Very early red forest thumbnail
Very early trench area thumbnail
Health fruit pickup
Health orb capsule
Door interaction and effect (painted over geo from Runic environment team)
Mother Hob pedestal (painted over geo from Runic environment team)
Shortcut gate
Switch
Respawner capsule
Respawner in activated state (duckdeer model by Jeremy Miller)
Initial insidious flora concepts
More insidious flora
Final insidious flora
Sprite traps
Sword upgrade station
Possible machinery for the edge of the world
Delivery cube